Seven Sin Magic

Seven Sin Magic is long-forgotten ancient and dark unique holder magic that's recently been rediscovered by Escrit Impetu. This magic uses the dark emotions that drive people to commit each of the seven deadly sins no matter how big or small they may be as fuel to power itself.

Description
The power of this magic comes from items referred to as “The Sin Souls” by the few who know of them. Sin souls are an amalgamation of all the emotions related to their respective sins that have been committed, are being committed, and will be committed. The only thing stopping the possessor of the soul from having full control over the sin and all the energy that comes with it is mastery.

While Sin souls are items they’re also sentient and they don’t accept just anyone who gets them as their master. To get a sin to acknowledge someone as their master, the person has to pass several trials. The first series of trials is getting to the soul as the temple each soul inhabits tests people on how well they can resist the sin, so for example for sloth, the temple will make the person’s body feel heavier and the person feel sleepier until they give up and fall asleep. When someone fails a trial in the temple they’re teleported outside if they weren’t killed inside. The trials are there to stop people without a chance of subduing the sin from feeding themselves to it. Once the person gets to the sin soul the final trial takes place. The person has to get possessed by the soul and inside their head a battle of wills occurs. The trials up to this point will pale in comparison but the person must win or the person will be possessed permanently, to make sure it’s permanent the person’s mind is obliterated and replaced by the sin. At that point the only way to get the soul out of the body is to kill the body. Once the body is taken over it’ll slowly morph to resemble the manifestation of the sin and as it does it’ll gain the sin’s original power.

If the user wins, however, they gain control over the sin which means they get to use the sin related magic, use the sin’s weapon, gain the aura effect of the sin, and get to summon the manifestation of the sin which has to obey the user; the manifestation of the sins still retain the magic they have but only one person can have the weapon at a time, either the user has it or the sin has it but it can teleport between the two. How much power the sin has depends on how much mastery of the sin the user has and how many sins manifestations of the user are out at the same time since the power the user can command is split equally among them. While the power is split or as the user grows stronger they might notice something about the personality of the sins, when they’re weak they act like a stereotype of what they represent but as they grow stronger the personalities become more complex.

Envy
Any feelings of discontent about where people are after seeing someone else with more or just general wishing they were someone else is what powers Envy.

The trial envy has for the people that try subduing it is setting the trial taker into a mental world where as soon as they appear they can see the person who the trial taker admires the most taking everything good in the trial taker's life, that doesn't only include wealth and relationships but also things such as personality traits, magic, physical abilities. To pass the trial the trial taker has to endure this for in their perspective a week without attempting to take anything back or even try to make the life of the other person harder.

Envy has three abilities, the first one is being able to nullify any magic she touches but it only works once every day and it always works on the first magic that's touched with no control beyond that; the only real exception to that rule is the sin souls themselves; sin souls can't be nullified. The second ability is being able to change their body as they please and this can be done any number of times as long as they remain humanoid. The third and last ability is the ability to create one illusion any number of times a day, the illusions themselves appear to be real in every way except touch.

To further increase its power Envy also has her weapons which is a pair of daggers, one of them is called Tangibility while the other one is called Abstractness. Tangibility appears as a golden Janbiya with an ornate and jewel incrusted hilt, when hit by it the dagger drains the target's stamina. Abstractness is also a Janbiya, but to contrast with its brother dagger Abstractness is a calm light blue, the hilt, as well as the rest of the dagger, seem rather simple; when a target is pierced by Abstractness the target's mental strength is drained. The effects of the pair of daggers aren't permanent and the affected will go back to normal after resting.

Gluttony
Any feelings of wanting to consume more than someone needs to consume is what fuels the sin of gluttony and it's not exclusive to food. As long as something is unusable for other people it's been consumed.

The trial gluttony has in store for the people that try to subdue it is setting them in a mental word where as soon as they appear in front of them an illusion of everything they could want to consume, whether that be any food fictional or real that they've wanted to try or anything else really. To pass this trial the person has to get rid of what appears in front of them without consuming so much as a crumb whether that be by giving it away to anyone around them in the fictional world or just by destroying it, the method doesn't matter as long as the trial taker can't consume it anymore.

Greed
Any feelings of wanting to have and/or hold onto more than what's needed is what fuels the sin of greed. The objects don't necessarily have to have monetary worth, sentimental worth works as well or even no worth at all works, greed is still fueled as long as someone doesn't need the object but they still hold onto it.

The trial greed had prepared for the people trying to subdue it is setting them inside a mental world where they have everything they want and they can easily hold onto it, it would take no effort to hold onto everything; relationships need no effort beyond what the person wants to put in, the dead come back and it's like they've never left, they can leave immensely expensive objects in a public place unsupervised for days and by the time they come back it's there and still in perfect condition. To pass the trial the trial taker has to destroy everything they want to hold onto permanently, ruin the relationships they hold dearly beyond repair with both the living or the dead or reduce every material possession they have to dust, all of this has to be done without enjoying the objects beforehand, they can't talk with the people they want to or interact with the material possessions they have unless it's with the end goal of destroying it.

Lust
Any feelings of intense desire toward something is what fuels the sin of lust, it's important to mention that the desire doesn't have to be towards sex it can also be towards power, money, or anything else.

The trial lust has in store for anyone that tried to subduing it is setting them inside a mental world where they have their every desire fulfilled, they could appear in bed with the people or person of their dreams or they could be the richest person in the world or they could even be the supreme god of the universe. To pass the trial, the trial taker needs to get rid of everything they desired permanently, for example, they could destroy the relationship they had with the person of their dreams to an irreparable level or give away everything they own or they could give all their power to their worst enemy all this has to be done without enjoying the power, the money, or the relationship the trial taker has with the person of their dreams.

Pride
Any feelings of satisfaction or pleasure from something someone has achieved or possesses are what fuels the sin of pride.

The trial Pride has prepared for anyone that tries subduing them is setting them in a mental world with every reason in the world for the trial taker to be proud, their head will be filled with images of the trial taker doing amazing feats and having everything they could want whether that be money, power, or even relationships with powerful people and people they admire. To pass the trial, the trial taker needs to live in that world for what seems like a week, although in truth it's just a couple of seconds, and during the time they're in the world they can enjoy everything as they wish but no matter what they must act humbly the entire time no matter if it's with close friends or complete strangers.

Sloth
Any feelings of not wanting to make an effort or to do something are what fuels the sin of sloth.

The trial sloth has in store for anyone who wants to subdue it is setting them in a long underground concrete tunnel, the tunnel is so long that for most of the time their people won't be able to so much as see the ending and the walls of the tunnel seem built in such a way that after a while it won't seem like people are making any progress. To pass the trial, the trial taker has to reach the end without giving up or stopping for a break, the only thing that might stop someone from completing this trial is mental exhaustion since sloth makes sure the body won't get exhausted. The time spent running, in reality, will be only a couple of seconds but from the perspective of the trial taker it can take days, in this time there'll be no one around and there's no real way of telling if someone making progress.

Wrath
Any feelings ranging from annoyance to hate towards anything are what fuels the sin of wrath.

The trial wrath has prepared for anyone that tries subduing is putting in front of them an illusion of the person they hate the most in the world helpless in front of them and then the trial taker's head will be filled with images of the said hated person completely running the trial taker's life in every way leaving the trial taker's life in ashes with no one or nothing left to help them. Questions like how they could've done it don't seem to appear, at that moment the hate fills them so much they don't question how it's possible, for example of how a normal person can take down a wizard saint. To pass the trial, the trial taker needs to let the person in front of them go and leave without hurting them in any way, shape, or form; it should be noted that forgiveness isn't what's required just letting the person go.